Interactieontwerp

Interaction Design

6 EC

Semester 2, periode 4

5072INTE6Y

Eigenaar Bachelor Informatiekunde
Coördinator dr. K.S. Rogers
Onderdeel van Bachelor Informatiekunde, jaar 1

Studiewijzer 2022/2023

Globale inhoud

The main goal of the course is to convey the basics of interaction design in theory and practice. In particular, after completing the course, students will be able to articulate, implement, and take into account user-centered design concepts and processes, to support them in developing interactive systems in the future.

The content will be conveyed and illustrated through the textbook Interaction Design: Beyond Human-Computer Interaction by Sharp et al. (2019), research articles and real-world examples, as well as a research project conducted by the students themselves. The latter (this course’s “practical seminar”) constitutes the complementary course Multimediaontwerpproject; students enrolling in the Interactieontwerp course also enrol in Multimediaontwerpproject.

The central theme of the course focuses on how to design interactive digital systems, and the key factors of human cognition, behaviour, and individual characteristics that need to be taken into account in such a process. In addition to the academic content covered in the lectures and theory seminars, students will complete a practical design project (in groups of 4-5 students) using an iterative user-centred design process. This practical component aims to deepen the students’ understanding of the theoretical content covered and convey how to approach the development of interactive systems while taking users into account from the ideation phase onwards.

Studiemateriaal

Literatuur

  • Sharp, H., Rogers, Y., and Preece, J. (2019). Interaction Design: Beyond Human-Computer Interaction (5th edition). Wiley.

Overig

  • Additional articles will be linked to and/or made available on Canvas.

Leerdoelen

  • The student can define interaction, interaction design, and user experience. (De student definieert wat interactie, interactie-ontwerp en gebruikersbeleving zijn.)
  • The student can name and describe relevant cognitive, social and emotional facets that play a role in the design of a usable user interface of an interactive information system. (De student beschrijft relevante cognitieve, sociale en emotionele facetten die een rol spelen bij het ontwerp van een bruikbare gebruikersinterface van een interactief informatiesysteem.)
  • The student can describe relevant methods and techniques for validation and testing purposes. (De student beschrijft relevante methoden en technieken voor validatie- en testdoeleinden.)
  • The student can describe and apply relevant foundational research methods and techniques (for example to determine requirements of the target group and context). (De student gebruikt relevante onderzoeksmethoden en -technieken (om bijvoorbeeld ʻrequirementsʼ van doelgroep en organisatie te bepalen).)
  • The student demonstrates the most important phases, stages and activities of a user-centred design process as well as the outcomes thereof. (De student demonstreert de belangrijkste fasen, stadia en activiteiten van een ʻuser-centred designʼ process alsmede de uitkomsten hiervan.)
  • The student devises and visualizes several possible solutions for a design problem. (De student bedenkt en visualiseert meerdere oplossingsrichtingen voor een ontwerpprobleem.)
  • The student presents and justifies a design solution convincingly on the basis of (formal and/or informal) research. (De student presenteert en verantwoordt een ontwerpoplossing op overtuigende wijze op basis van (formeel en/of informeel) onderzoek.)

Onderwijsvormen

  • Hoorcollege
  • Werkcollege
  • Presentatie/symposium
  • Zelfstudie
  • Zelfstandig werken aan bijv. project/scriptie

The teaching and learning methods used are lectures (including a guest lecture as a special variant), seminars, and poster and prototype presentations.

The course format is as follows: each week will feature one lecture (hoorcollege, 2 hours), one theory seminar (werkcollege, 2 hours), and one practical seminar (werkcollege, 2 hours).

Lecture (hoorcollege):

During the lectures, the academic content of the course and associated literature will be presented and discussed. In order to prepare for the lecture, students should read the assigned textbook chapter(s) and article(s) and prepare any questions they would like to ask. In case students prefer not to ask questions during the lecture, such questions can also be sent in advance via email to the course coordinator.

Theory seminar (werkcollege):

In this seminar, the weekly assigned reading will be presented briefly and addressed. For this seminar, students will be asked to submit weekly assignments which will be prepared and submitted by the end of the day before the next theory seminar. Students will work on this individually but can collaborate through researching together and discussing their thoughts.

Practical seminar (werkcollege):

In this seminar, students will form groups of 4-5 to focus on a design project chosen from a list of project options presented in the first practical seminar session. Each week, the tutor will guide the groups in conducting the steps of iterative user-centred design (determining requirements, prototyping, evaluating, etc.). The practical seminar concludes with a research report describing and presenting the developed prototype, and a poster presentation with a short pitch.

Verdeling leeractiviteiten

Activiteit

Uren

 

Hoorcollege

14

 

Tentamen

2

 

Werkcollege

28

 

Presentation

2

 

Poster

2

 

Zelfstudie

120

 

Totaal

168

(6 EC x 28 uur)

In addition to attending the lectures and seminars (6 hours per week), students are expected to spend approx. 14 hours per week on the course: e.g., 4 hours studying the required literature, 2 hours completing the required weekly assignment (theory seminar), and 8 hours designing, implementing, and reporting for the design project (practical seminar).

Aanwezigheid

Aanwezigheidseisen opleiding (OER-B):

  • Voor practica en werkcolleges, met opdrachten, geldt een aanwezigheidsplicht, tenzij anders vermeld in de studiegids. Wanneer studenten niet voldoen aan deze aanwezigheidsplicht kan het onderdeel niet met een voldoende worden afgerond. De aanwezigheidsplicht met betrekking tot hoor-werkcolleges staat, indien van toepassing, vermeld in de studiegids.

Aanvullende eisen voor dit vak:

In accordance with OER-B (Teaching and Examination Regulations, Aanwezigheidseisen opleiding), this course sets a minimal attendance requirement of 70% for the seminars (theory and practical). When students cannot attend, they should contact their tutor prior to the session to be marked as “absence notified”.

Toetsing

Onderdeel en weging Details

Eindcijfer

1 (50%)

Interactieontwerp

0.6 (60%)

Tentamen / Final Exam

0.4 (40%)

Weekly written assignments (Theory seminar)

1 (50%)

Multimediaontwerpproject (Practical seminar)

0.5 (50%)

Group research project: design report

0.3 (30%)

Group research project: digital prototype

0.1 (10%)

Group research presentation

0.1 (10%)

Group research poster

Note that while the DataNose exam structure indicates a 50/50 split for an overall grade, for administrative purposes (due to legacy reasons), Interactieontwerp and Multimediaontwerpproject are two separate courses and are graded separately.

To pass the Interactieontwerp course:

  • the exam grade must be 5.5 or higher
  • the average grade of written assignments in the theory seminar must be 5.5 or higher

To pass the Multimediaontwerpproject course:

  • the average grade of the four practical components (research project grade for protoype and design report, group research presentation, and group poster session) must be 5.5 or higher

Late Policy:
Assignments are due at midnight (23:59) on the dates listed in the submission portal. Slightly delayed late submissions of up to three hours (i.e., at 2:59) will be handled as “grace” periods to account for emergencies (e.g., internet outages). After this, submissions are considered late. Late submissions incur penalties of 10% per day late: submissions up to 24 hours late (i.e., until 23:59 the next day) will receive a 1-point penalty; submissions 24-48 hours late (i.e.., until 23:59 two days later) will receive a 2-point penalty. After 48 hours past the deadline, submissions for that assignment are no longer possible and will not be graded.

Opdrachten

The course contains the following assignments:

  • Weekly written assignments (individual)
  • Prototype development (group)
  • Design report (group)
  • Presentation (group)
  • Poster (group)

Fraude en plagiaat

Dit vak hanteert de algemene 'Fraude- en plagiaatregeling' van de UvA. Hier wordt nauwkeurig op gecontroleerd. Bij verdenking van fraude of plagiaat wordt de examencommissie van de opleiding ingeschakeld. Zie de Fraude- en plagiaatregeling van de UvA: http://student.uva.nl

Weekplanning

Weeknummer Lecture Content Theory Seminar Content Practical Seminar Content (Multimediaontwerpproject) Study Material from Main Literature
1 Introduction to Interaction Design Design Principles Interaction to Multimediaontwerproject & design briefs > Form groups, choose design brief, begin background research Sharp et al. 2019 (Chapters 1, 2 & 7), article(s)
2 Conceptualising Interaction & Data Gathering ACT & SELF products and goal & action modes in Hassenzahl’s user experience design model Conducting interviews > Semi-structured interview activity (using interview template) Sharp et al. 2019 (Chapters 3 & 8), article(s)
3 Cognitive Aspects & Discovering Requirements Dark patterns Personas > Persona creation & scenario activity & requirements formulation Sharp et al. 2019 (Chapters 4 & 11), article(s)
4 Social Interaction & Prototyping Objections to robots for social interaction needs (coercive design, replacing humans, privacy incursions, counterfeit companions) Low-fidelity prototyping > Low-fidelity prototyping activity Sharp et al. 2019 (Chapters 5 & 12), article(s)
5 Evaluation With and Without Users Heuristic evaluation Cognitive walkthrough > Cognitive walkthrough of low-fidelity prototyping, mid-fidelity prototyping Sharp et al. 2019 (Chapters 14, 15 & 16), article(s)
6 Emotional Interaction & Presenting and Interpreting data Research contribution types in HCI Usability tests > Plan & run usability test with mid-fidelity prototype Sharp et al. 2019 (Chapters 5 & 9), article(s)
7 Guest Lecture/Interview & Ethics in Interaction Design  Speculative design activity Ethical considerations activity > Written response on ethical considerations of prototype, reflection on inclusive design of prototype article(s)
8 Presentations/posters      

Rooster

Het rooster van dit vak is in te zien op DataNose.

Aanvullende informatie

This course is taught together with a practical part (the Multimediaontwerpproject) as one course ("Interaction design: Theory and practice"). Both courses should be taken at the same time. If you do not take both courses, there are specific exceptions that are explained on the course website.

Practicum Academische Vaardigheden (PAV) / Practical Academic Skills

Education in academic skills is partly organized in Practical Academic Skills (PAV). These practicals are tied to the curriculum of this course and are provided by the academic skills coordinator (and associated tutors).

For BSc Information Science students, following these practicals is a condition to be able to complete this course. This includes an attendance requirement. Students who do not study BSc Information Science are exempt from these practicals.

Students who have previously taken and successfully completed the Tutoraat IK1 course or the Practicum Academic Skills (2014-2015, 2015-2016) can request an exemption from this academic skills practical with the academic skills coordinator, L. van Pappelendam (A.L.vanPappelendam@ uva.nl). Please also contact this coordinator with other questions about PAV.

Het onderwijs in academische vaardigheden is deels belegd in Practica Academische Vaardigheden (PAV). Deze practica maken deel uit van het lesprogramma van dit vak en worden verzorgd door tutoren en de coördinator academische vaardigheden.

Voor BSc Informatiekunde studenten is het volgen van deze practica een voorwaarde om dit vak te kunnen afsluiten. Hiervoor geldt onder andere een aanwezigheidsplicht. Studenten die geen BSc Informatiekunde studeren, zijn vrijgesteld van deze practica.

Studenten die eerder het vak Tutoraat IK1 of het Practicum Academische Vaardigheden (2014-2015, 2015-2016) hebben gevolgd en succesvol afgesloten, kunnen vrijstelling aanvragen voor dit practicum academische vaardigheden bij de coördinator academische vaardigheden, L. van Pappelendam (A.L.vanPappelendam@uva.nl). Neem ook met andere vragen over PAV contact op met deze coördinator.

Verwerking feedback studenten

Below you will find the changes to the structure of the course as a result of the course evaluations:

  • The number of assignments has been increased by one;
  • Readings and assignments have been updated, and also include more specific guidance;
  • Lectures have been updated; and
  • The guest lecture will be held in the format of a guest interview.

Contactinformatie

Coördinator

  • dr. K.S. Rogers